Fantasian ps5
It’s unfortunate, but I do have the hope that one day a few of those that I’m really fond of will materialise as a video game.” One game that stands out perhaps more than any other in his career is Final Fantasy VII, a lionised all-time great that got a full-blown remake in 2020. No regrets, he assures me, “but when you make games, there are so many that end at the concept doc or the deck level. Of course, there are games Sakaguchi never got to make at all. That attention to detail everywhere you look in the world, stringing it together, creates a more wholesome experience, so I think that’s my style of game-making.”
And then ‘Will there be something there when I reach the other side?’ And I want it to be ‘Probably, yes’. When you craft intricate worlds in RPGs like this, the player is going to begin to think, ‘Oh, can I go there?’ and I would like to make the answer ‘Yes’. The synergy between these handcrafted materials and the act of touching the screens with your hand, there’s this connection that works really well. “The basics I would say are the same,” he explains when I ask about the differences between creating a console RPG to something for mobile, “but the interface is a huge element of the experience. Combat and exploration aren’t that dissimilar from the norm Sakaguchi helped create. The game has more familiar facets of design, too. “So that was really eye-opening for me as well. “Seeing these in real life gives you an inspiration that you really can’t achieve by looking at digital environments,” he says. Sakaguchi shows me how the small dividing doors on a beautifully ornate cottage have real, working hinges. Pre-conceptualisation became vital because committing to the build of one of the game’s 150 dioramas was a big step. It’s a process startlingly similar to the efforts of The Lord of the Rings’ Weta Workshop (albeit something unexplored in video games before now), and one that majorly affected Sakaguchi’s approach to game design. While today was just a sneak peek, we’ll have a lot more to show you in the future and we can’t wait to tell you more about the game.Hironobu Sakaguchi's own Warhammer Space Marine figurineįantasian’s digital world made from real items, with lighting and fog effects and digital characters layered over the top, was something that Sakaguchi felt was “new”.
FANTASIAN PS5 FULL
We are hard at work on making full use of the exciting potential of the PS5 hardware for this project. It is a journey that we want to feel as much yours as it is our protagonists.
Project Athia will take you on a thrilling other-worldly adventure – it is going to be action-packed, and at times twisted, tempestuous, and forbidding. With PS5, our vision truly comes to life, and with Project Athia players can look forward to being transported to a vast and detailed world filled with beauty and dismay. Project Athia is the culmination of our philosophy here at Luminous Productions to create completely new and fresh gaming experiences that fuse together the latest technologies with art. During the PlayStation 5 showcase, we showed a teaser trailer for the upcoming debut game from our studio, Project Athia (working title). We are so excited to be able to share a sneak peek at what we have been working on at Luminous Productions with you today.